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ambient_light 1 is default, so whether it's there or not same result.
Bob H.
"Nekar Xenos" <j-p### [at] citywalk co za> wrote in message
news:3b1e1191@news.povray.org...
> "Michael Andrews" <M.C### [at] reading ac uk> wrote in message
> news:3B1E0C1E.725E956D@reading.ac.uk...
> > Hi Nekar,
> >
> > Nekar Xenos wrote:
> > >
> > > Seeing this has to do with MegaPov I guess I have to post this here.
I'm
> trying
> > > to get a fire effect with iso surfaces and I keep getting dark shaded
areas.
> > > I've tried lot's of different types of emmiting media and I still
can't get
> it
> > > right.
> > >
> > > I'll post the code I'm using to p.t.s-f.
> > >
> >
> > All I did was use
> >
> > global_settings
> > {
> > max_trace_level 30
> > assumed_gamma 1
> > ambient_light 1
> > }
> >
> > and put
> >
> > accuracy 0.00001
> >
> > in the isosurface definition.
> >
> > Bye for now,
> > Mike.
>
> Thanks, but I don't think ambient_light 1 will work for the scene I intend
using
> this in.
>
> - Nekar
>
>
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